Starting with the combat, it is incredibly basic. Especially when considering that many of them are combat or speech encounters, most of which play out in almost identical fashion. It becomes tedious to play through each one while trying to get to the actual location you are trying to reach. This means traveling between two spots can result in two or three encounters where you load into a small environment and need to pass a challenge. Every trip between a node on the map has the potential to be interrupted by hazards, encounters, and so on. This wouldn’t be as much of an issue if there weren’t so many. Every area and encounter needs to be loaded in, and each loading screen seems to stay up longer than the last. The most glaringly obvious of them, the slow, stuttering, loading screens. Unexplored 2 is filled with optimization issues and glitches. But it turned out to be an omen of more to come. My hope was that this was a one time occurrence, a glitch in the system. It turns out the game failed to load these for my first run. This time, nodes appeared showing my location and other visitable locations. I went through the character creator, replayed the brief opening sequence, and made it back to the map. Eventually, I closed the game and decided to boot up a new save. As I scrolled around the map, I became more and more confused, thinking I was crazy when I couldn’t figure out what I was supposed to do. My first time playing Unexplored 2 saw me spend a solid ten minutes looking at the map and trying to figure out what to do. Upon escaping, you are brought to a map where you can see the world and begin your journey. It starts off scripted, with you being given the staff you must destroy right before coming under attack.
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